Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 94 days ago
17 / 6 / 19
K / D / A
70.6%
Kill participation
1,423.5
Damage / min
20,658g
511.8 gold / min
30
7 placed · 4 cleared
293
7.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInfinity1#BR2
Ekko · Top
9 / 10 / 13
57.9% KP
49,172
26.9% share
16,906g
261 CS · 6.5/m
czzzzzzzz#ego
Diana · Jungle
10 / 9 / 11
55.3% KP
27,774
15.2% share
18,231g
289 CS · 7.2/m
love story#qer
Lux · Mid
7 / 8 / 12
50% KP
38,473
21% share
16,277g
296 CS · 7.3/m
antifragile#isa
Hwei · ADC
3 / 9 / 10
34.2% KP
38,057
20.8% share
17,301g
331 CS · 8.2/m
Horse Negs#Sabão
Camille · Support
9 / 15 / 12
55.3% KP
29,574
16.2% share
13,298g
42 CS · 1/m
Red side
VictoryUkyo#0606B
Ambessa · Top
5 / 10 / 9
27.5% KP
35,085
18.4% share
14,198g
267 CS · 6.6/m
BIBI LOVER#Xapel
Talon · Jungle
13 / 10 / 8
41.2% KP
32,843
17.2% share
22,112g
288 CS · 7.1/m
GOOD GAME GG XD#0404
Akali · Mid
17 / 6 / 19
70.6% KP
57,462
30.1% share
20,658g
293 CS · 7.3/m
Delphin#adc
Caitlyn · ADC
12 / 6 / 17
56.9% KP
51,497
27% share
26,555g
403 CS · 10/m
People#ebaa
Nautilus · Support
4 / 6 / 23
52.9% KP
14,013
7.3% share
12,262g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
