Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 93 days ago
16 / 7 / 9
K / D / A
65.8%
Kill participation
1,523.4
Damage / min
17,893g
557.7 gold / min
27
12 placed · 5 cleared
266
8.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#1009
Ambessa · Top
4 / 6 / 8
36.4% KP
23,096
19.3% share
13,649g
259 CS · 8.1/m
RESILIÊNCIA#NOOB
Bel'Veth · Jungle
13 / 5 / 12
75.8% KP
35,857
30% share
18,668g
249 CS · 7.8/m
Ekkas#2005
Ekko · Mid
3 / 7 / 9
36.4% KP
14,501
12.1% share
10,334g
173 CS · 5.4/m
SuperCleber#Super
Vel'Koz · ADC
8 / 8 / 14
66.7% KP
36,796
30.8% share
18,586g
237 CS · 7.4/m
Brunox1001#br1
Zac · Support
5 / 12 / 15
60.6% KP
9,376
7.8% share
10,650g
38 CS · 1.2/m
Red side
Defeat7REX Hakari#愛憎の影
Vayne · Top
10 / 7 / 2
31.6% KP
25,529
16.6% share
13,037g
225 CS · 7/m
Nero The Fik#zay
Qiyana · Jungle
8 / 6 / 10
47.4% KP
32,527
21.1% share
15,627g
234 CS · 7.3/m
TWTV RagZark#RAG
Singed · Mid
1 / 5 / 12
34.2% KP
29,024
18.9% share
11,410g
255 CS · 7.9/m
GOOD GAME GG XD#0404
Ezreal · ADC
16 / 7 / 9
65.8% KP
48,876
31.7% share
17,893g
266 CS · 8.3/m
Tepeu#TPU
Swain · Support
3 / 8 / 16
50% KP
18,001
11.7% share
10,067g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
