Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 92 days ago
18 / 8 / 13
K / D / A
60.8%
Kill participation
1,205.7
Damage / min
14,278g
560.7 gold / min
21
6 placed · 3 cleared
162
6.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpretinho#guwop
Urgot · Top
1 / 8 / 2
8.3% KP
11,792
10.6% share
8,411g
165 CS · 6.5/m
girlfromnowhere#66666
Evelynn · Jungle
9 / 7 / 7
44.4% KP
25,211
22.6% share
12,445g
153 CS · 6/m
LionEight#BR1
Ekko · Mid
13 / 11 / 7
55.6% KP
29,988
26.9% share
13,659g
159 CS · 6.2/m
SHF Eraj#Adc
Irelia · ADC
8 / 13 / 2
27.8% KP
17,375
15.6% share
11,064g
145 CS · 5.7/m
AYELGODLIKEMODE#PIT
Camille · Support
5 / 12 / 16
58.3% KP
27,238
24.4% share
10,671g
30 CS · 1.2/m
Red side
VictoryGoblyn Pinto#arlon
Mordekaiser · Top
9 / 5 / 14
45.1% KP
30,269
22.7% share
13,121g
189 CS · 7.4/m
epilul#ROX
Lee Sin · Jungle
5 / 7 / 17
43.1% KP
17,777
13.3% share
10,734g
148 CS · 5.8/m
GOOD GAME GG XD#0404
Sylas · Mid
18 / 8 / 13
60.8% KP
30,704
23% share
14,278g
162 CS · 6.4/m
ฬΔгΔ#口口口
Ziggs · ADC
14 / 9 / 8
43.1% KP
25,433
19.1% share
13,478g
207 CS · 8.1/m
Lua#Couto
Senna · Support
5 / 7 / 29
66.7% KP
29,190
21.9% share
11,548g
53 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
