Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 91 days ago
5 / 10 / 19
K / D / A
57.1%
Kill participation
662.8
Damage / min
10,150g
318.8 gold / min
119
42 placed · 13 cleared
23
0.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
10 / 5 / 9
45.2% KP
24,500
17.7% share
13,342g
209 CS · 6.6/m
Belizário#BR0
Rek'Sai · Jungle
4 / 12 / 13
40.5% KP
14,838
10.7% share
11,741g
196 CS · 6.2/m
REI DO SWING#145
Anivia · Mid
9 / 9 / 7
38.1% KP
30,107
21.8% share
12,600g
215 CS · 6.8/m
Infant#0 ego
Heimerdinger · ADC
14 / 7 / 7
50% KP
47,610
34.5% share
19,065g
206 CS · 6.5/m
GOOD GAME GG XD#0404
Camille · Support
5 / 10 / 19
57.1% KP
21,098
15.3% share
10,150g
23 CS · 0.7/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
2 / 10 / 8
23.3% KP
18,180
11.2% share
10,931g
196 CS · 6.2/m
Vevé#br3
Jarvan IV · Jungle
16 / 4 / 21
86% KP
50,959
31.5% share
18,456g
254 CS · 8/m
guma#BAILA
Veigar · Mid
5 / 11 / 15
46.5% KP
32,562
20.1% share
12,283g
180 CS · 5.7/m
chill guy#lgo
Locke · ADC
15 / 7 / 8
53.5% KP
36,375
22.5% share
18,154g
215 CS · 6.8/m
Kojima#ゲツヨウビ
Poppy · Support
5 / 10 / 27
74.4% KP
23,884
14.7% share
11,617g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
