Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 89 days ago
11 / 3 / 16
K / D / A
57.4%
Kill participation
1,139.2
Damage / min
14,639g
459.4 gold / min
25
12 placed · 1 cleared
216
6.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Vayne · Top
9 / 8 / 9
60% KP
41,176
26% share
15,379g
198 CS · 6.2/m
Patolino o Mago#1116
Udyr · Jungle
12 / 8 / 7
63.3% KP
34,292
21.7% share
16,254g
219 CS · 6.9/m
Himura Kenshin#0309
Yasuo · Mid
5 / 11 / 13
60% KP
36,647
23.1% share
12,635g
218 CS · 6.8/m
Delphin#adc
Ziggs · ADC
3 / 9 / 6
30% KP
34,691
21.9% share
13,526g
237 CS · 7.4/m
TwTv Hyoga#cisme
Nami · Support
1 / 11 / 17
60% KP
11,584
7.3% share
9,197g
18 CS · 0.6/m
Red side
VictoryOldust#BR07
Irelia · Top
8 / 8 / 4
25.5% KP
19,194
13.5% share
13,437g
239 CS · 7.5/m
t3tix#01111
Viego · Jungle
14 / 10 / 6
42.6% KP
36,355
25.6% share
15,504g
193 CS · 6.1/m
GOOD GAME GG XD#0404
Cassiopeia · Mid
11 / 3 / 16
57.4% KP
36,301
25.6% share
14,639g
216 CS · 6.8/m
Kojima#ゲツヨウビ
Anivia · ADC
5 / 2 / 14
40.4% KP
24,022
16.9% share
15,962g
275 CS · 8.6/m
SWAINBUILDSBOSTA#FEZES
Swain · Support
9 / 7 / 21
63.8% KP
26,134
18.4% share
11,829g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
