Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 88 days ago
10 / 5 / 11
K / D / A
48.8%
Kill participation
1,131.7
Damage / min
14,163g
439.4 gold / min
28
6 placed · 7 cleared
226
7 CS / min
Objective control
1
Dragons
1
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatklyer#zzz
Renekton · Top
5 / 9 / 14
61.3% KP
20,476
19.5% share
10,557g
149 CS · 4.6/m
ticjungleseason#2026
Viego · Jungle
15 / 7 / 9
77.4% KP
27,944
26.6% share
17,627g
233 CS · 7.2/m
GEENA#66666
Ahri · Mid
5 / 10 / 9
45.2% KP
24,724
23.5% share
11,727g
205 CS · 6.4/m
FiRyAn#KR22
Sylas · ADC
6 / 8 / 9
48.4% KP
21,819
20.8% share
13,653g
230 CS · 7.1/m
BotoMatador XH#BR1
Nami · Support
0 / 9 / 25
80.6% KP
10,175
9.7% share
9,015g
29 CS · 0.9/m
Red side
Victorysynthwave#GUI초비
Vayne · Top
11 / 6 / 10
48.8% KP
33,223
21.9% share
14,356g
188 CS · 5.8/m
resenha#bolo
Master Yi · Jungle
10 / 9 / 7
39.5% KP
23,522
15.5% share
14,280g
205 CS · 6.4/m
GOOD GAME GG XD#0404
Akali · Mid
10 / 5 / 11
48.8% KP
36,478
24.1% share
14,163g
226 CS · 7/m
SPH Luvvee#LTAS
Ziggs · ADC
7 / 3 / 13
46.5% KP
32,534
21.5% share
14,316g
196 CS · 6.1/m
Lion#0018
Camille · Support
5 / 8 / 22
62.8% KP
25,742
17% share
11,660g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
