Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 86 days ago
6 / 5 / 11
K / D / A
51.5%
Kill participation
1,106.7
Damage / min
12,316g
505.1 gold / min
11
5 placed · 1 cleared
202
8.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGOOD GAME GG XD#0404
Jayce · Top
6 / 5 / 11
51.5% KP
26,984
25.6% share
12,316g
202 CS · 8.3/m
ONE TRUE KING#shin
Rengar · Jungle
6 / 8 / 13
57.6% KP
16,838
16% share
11,059g
167 CS · 6.8/m
Espargues#br1
Akshan · Mid
15 / 3 / 11
78.8% KP
29,577
28.1% share
12,458g
147 CS · 6/m
JapaPer#BR1
Xerath · ADC
6 / 1 / 15
63.6% KP
23,004
21.8% share
11,460g
177 CS · 7.3/m
Levi#zin
Rell · Support
0 / 10 / 24
72.7% KP
8,936
8.5% share
7,211g
21 CS · 0.9/m
Red side
Defeatgantz#gabi
Malphite · Top
4 / 5 / 7
40.7% KP
14,195
19% share
8,447g
152 CS · 6.2/m
RESILIÊNCIA#NOOB
Skarner · Jungle
7 / 2 / 12
70.4% KP
18,086
24.2% share
11,773g
178 CS · 7.3/m
Dokito#狐火9
Locke · Mid
9 / 10 / 7
59.3% KP
18,478
24.7% share
9,761g
156 CS · 6.4/m
IsDEAD#br1
Cassiopeia · ADC
3 / 7 / 4
25.9% KP
10,666
14.3% share
8,986g
197 CS · 8.1/m
フムズノ刀ム#br11
Pantheon · Support
4 / 9 / 10
51.9% KP
13,352
17.9% share
7,928g
42 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
