Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 85 days ago
8 / 5 / 11
K / D / A
39.6%
Kill participation
913.7
Damage / min
16,114g
520.1 gold / min
14
7 placed · 3 cleared
291
9.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathero kenzan#111
Rumble · Top
10 / 6 / 5
68.2% KP
34,305
38% share
13,824g
227 CS · 7.3/m
Chosen#CHS
Jarvan IV · Jungle
2 / 7 / 8
45.5% KP
7,930
8.8% share
10,638g
168 CS · 5.4/m
Jungle v2#br1
Zed · Mid
3 / 10 / 5
36.4% KP
25,034
27.7% share
12,665g
222 CS · 7.2/m
void#isagi
Ziggs · ADC
5 / 13 / 0
22.7% KP
18,223
20.2% share
13,043g
237 CS · 7.6/m
Dra Laís Caldas#Dra
Janna · Support
2 / 12 / 4
27.3% KP
4,768
5.3% share
7,710g
34 CS · 1.1/m
Red side
VictoryREI DO PINT0#ILAOI
Urgot · Top
11 / 8 / 5
33.3% KP
24,849
19% share
12,958g
173 CS · 5.6/m
ONE TRUE KING#shin
Rengar · Jungle
17 / 7 / 6
47.9% KP
31,879
24.4% share
15,445g
221 CS · 7.1/m
Tesseroli2#br1
Viktor · Mid
10 / 1 / 15
52.1% KP
36,242
27.8% share
14,441g
243 CS · 7.8/m
GOOD GAME GG XD#0404
Syndra · ADC
8 / 5 / 11
39.6% KP
28,309
21.7% share
16,114g
291 CS · 9.4/m
LEV Shiku#DBESS
Rell · Support
2 / 1 / 25
56.3% KP
9,212
7.1% share
9,509g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
