Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 84 days ago
18 / 5 / 12
K / D / A
71.4%
Kill participation
1,350.8
Damage / min
17,668g
617.8 gold / min
44
11 placed · 5 cleared
234
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRicardo#058
Gragas · Top
7 / 6 / 12
45.2% KP
24,323
17.8% share
11,983g
186 CS · 6.5/m
GOOD GAME GG XD#0404
Jarvan IV · Jungle
18 / 5 / 12
71.4% KP
38,632
28.2% share
17,668g
234 CS · 8.2/m
Ado#Void
Viktor · Mid
5 / 4 / 13
42.9% KP
33,055
24.2% share
12,472g
252 CS · 8.8/m
SPH Luvvee#LTAS
Syndra · ADC
11 / 5 / 9
47.6% KP
25,997
19% share
13,280g
170 CS · 5.9/m
gracefully#oxla
Leona · Support
1 / 8 / 26
64.3% KP
14,858
10.9% share
9,530g
21 CS · 0.7/m
Red side
DefeatGEENA#66666
Vayne · Top
8 / 11 / 3
39.3% KP
28,435
30.2% share
11,416g
172 CS · 6/m
uru#spfc
Viego · Jungle
8 / 8 / 5
46.4% KP
12,213
13% share
12,466g
172 CS · 6/m
nuits d ete#give1
Akali · Mid
7 / 5 / 6
46.4% KP
23,396
24.9% share
12,187g
218 CS · 7.6/m
LOUD Rabelo#LYM
Sylas · ADC
3 / 13 / 7
35.7% KP
20,162
21.4% share
11,297g
202 CS · 7.1/m
Miuri Chan#Shine
Janna · Support
2 / 5 / 14
57.1% KP
9,798
10.4% share
8,447g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
