Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 83 days ago
15 / 4 / 11
K / D / A
68.4%
Kill participation
1,321.8
Damage / min
12,597g
525.2 gold / min
14
6 placed · 4 cleared
183
7.6 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBRLX0#KR01
Renekton · Top
2 / 10 / 7
23.7% KP
7,860
8.2% share
9,406g
141 CS · 5.9/m
leno braga#carry
Qiyana · Jungle
11 / 4 / 12
60.5% KP
22,130
22.9% share
13,254g
191 CS · 8/m
GOOD GAME GG XD#0404
Locke · Mid
15 / 4 / 11
68.4% KP
31,701
32.9% share
12,597g
183 CS · 7.6/m
Check IN#stylo
Senna · ADC
2 / 2 / 20
57.9% KP
15,901
16.5% share
10,707g
156 CS · 6.5/m
scuro#blox
Pantheon · Support
8 / 6 / 15
60.5% KP
18,838
19.5% share
9,599g
31 CS · 1.3/m
Red side
DefeatTERMINA#zerok
Yasuo · Top
9 / 8 / 4
50% KP
26,041
34.2% share
11,823g
213 CS · 8.9/m
Xiao Long Bao#爱丽丝
Gwen · Jungle
8 / 3 / 4
46.2% KP
12,624
16.6% share
11,427g
223 CS · 9.3/m
nuits d ete#give1
Lee Sin · Mid
5 / 12 / 2
26.9% KP
19,320
25.4% share
8,565g
117 CS · 4.9/m
LOUD Rabelo#LYM
Sylas · ADC
4 / 5 / 3
26.9% KP
12,440
16.4% share
9,286g
172 CS · 7.2/m
Kacomu#br1
Nautilus · Support
0 / 10 / 7
26.9% KP
5,657
7.4% share
6,037g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
