Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 82 days ago
8 / 3 / 5
K / D / A
30.2%
Kill participation
1,301.5
Damage / min
11,964g
491.7 gold / min
14
10 placed · 0 cleared
229
9.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatclickoeasy#astro
Tryndamere · Top
0 / 8 / 2
13.3% KP
12,867
21.1% share
8,643g
201 CS · 8.3/m
TTVNehemmiahlol#Stoic
Nasus · Jungle
3 / 6 / 3
40% KP
10,935
17.9% share
8,607g
141 CS · 5.8/m
choco#TDC
Vladimir · Mid
2 / 6 / 1
20% KP
11,806
19.3% share
8,415g
206 CS · 8.5/m
TwitchTV Zeyfrom#King
Katarina · ADC
7 / 12 / 3
66.7% KP
16,685
27.3% share
11,185g
129 CS · 5.3/m
hey jude#2306
Yuumi · Support
3 / 11 / 10
86.7% KP
8,781
14.4% share
7,735g
9 CS · 0.4/m
Red side
VictoryLEV Devost#BR2
Olaf · Top
15 / 2 / 5
46.5% KP
31,330
26.8% share
15,402g
248 CS · 10.2/m
bellingham22#00001
Aatrox · Jungle
9 / 4 / 12
48.8% KP
22,759
19.5% share
12,188g
151 CS · 6.2/m
GOOD GAME GG XD#0404
Viktor · Mid
8 / 3 / 5
30.2% KP
31,670
27.1% share
11,964g
229 CS · 9.4/m
Felps#main
Xerath · ADC
4 / 2 / 14
41.9% KP
17,121
14.7% share
11,925g
210 CS · 8.6/m
Estevo#2645
Lux · Support
7 / 4 / 12
44.2% KP
13,982
12% share
9,746g
42 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
