Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 80 days ago
15 / 7 / 6
K / D / A
53.8%
Kill participation
1,082
Damage / min
14,944g
502.9 gold / min
42
16 placed · 4 cleared
216
7.3 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Jayce · Top
10 / 10 / 9
42.2% KP
31,770
24.3% share
14,462g
233 CS · 7.8/m
spyderrulezz#BR30
Rengar · Jungle
20 / 6 / 6
57.8% KP
39,853
30.5% share
20,720g
293 CS · 9.9/m
ItzMagras#MGR
Vladimir · Mid
7 / 6 / 12
42.2% KP
26,572
20.3% share
13,723g
228 CS · 7.7/m
ning yizhuo#flu
Seraphine · ADC
5 / 8 / 7
26.7% KP
17,832
13.7% share
11,032g
169 CS · 5.7/m
DR WiLL POWERS#200iQ
Sona · Support
3 / 9 / 21
53.3% KP
14,549
11.1% share
10,896g
25 CS · 0.8/m
Red side
Defeatgaleforce yeager#BR2
Quinn · Top
6 / 13 / 8
35.9% KP
27,528
22.1% share
13,052g
183 CS · 6.2/m
SWAINBUILDSBOSTA#FEZES
Talon · Jungle
7 / 8 / 9
41% KP
25,962
20.8% share
12,732g
223 CS · 7.5/m
Osaka#991
Diana · Mid
9 / 10 / 7
41% KP
31,960
25.6% share
12,454g
188 CS · 6.3/m
GOOD GAME GG XD#0404
Sylas · ADC
15 / 7 / 6
53.8% KP
32,153
25.8% share
14,944g
216 CS · 7.3/m
Laure#xdxd
Nautilus · Support
2 / 7 / 16
46.2% KP
7,182
5.8% share
8,507g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
