Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 80 days ago
9 / 10 / 18
K / D / A
55.1%
Kill participation
1,611.2
Damage / min
15,143g
434.1 gold / min
35
14 placed · 1 cleared
224
6.4 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydeluxe player#hot
Mordekaiser · Top
13 / 4 / 5
36.7% KP
60,251
27.9% share
18,517g
263 CS · 7.5/m
Aegis#ijji
Lee Sin · Jungle
14 / 4 / 15
59.2% KP
53,081
24.6% share
19,302g
285 CS · 8.2/m
GOOD GAME GG XD#0404
Syndra · Mid
9 / 10 / 18
55.1% KP
56,205
26% share
15,143g
224 CS · 6.4/m
kuropi#jhin
Jhin · ADC
12 / 6 / 15
55.1% KP
36,682
17% share
16,635g
213 CS · 6.1/m
Drytea#Dry
Karma · Support
1 / 7 / 31
65.3% KP
9,931
4.6% share
11,822g
24 CS · 0.7/m
Red side
DefeatNielle#LoL
Zaahen · Top
6 / 10 / 7
41.9% KP
30,303
20.9% share
14,165g
238 CS · 6.8/m
Kasai#NAGI
Rengar · Jungle
10 / 10 / 10
64.5% KP
39,082
26.9% share
17,823g
247 CS · 7.1/m
Brunox1001#br1
Zac · Mid
7 / 8 / 10
54.8% KP
25,301
17.4% share
14,868g
245 CS · 7/m
IDESERVEIT#bipi
Cassiopeia · ADC
2 / 13 / 10
38.7% KP
30,566
21.1% share
13,533g
248 CS · 7.1/m
uzent#fifi
Shen · Support
6 / 8 / 16
71% KP
19,821
13.7% share
11,574g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
