Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 79 days ago
11 / 3 / 9
K / D / A
87%
Kill participation
1,335.3
Damage / min
12,011g
511.1 gold / min
19
8 placed · 2 cleared
154
6.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBAAAAAAAAAAANKAI#banko
Yasuo · Top
2 / 13 / 10
52.2% KP
14,625
17.9% share
7,650g
137 CS · 5.8/m
Miragem#KR3
Lee Sin · Jungle
7 / 6 / 10
73.9% KP
16,350
20% share
11,225g
170 CS · 7.2/m
GOOD GAME GG XD#0404
LeBlanc · Mid
11 / 3 / 9
87% KP
31,380
38.3% share
12,011g
154 CS · 6.6/m
Rato do asfalto#BR1
Veigar · ADC
2 / 5 / 2
17.4% KP
12,890
15.7% share
7,805g
152 CS · 6.5/m
W一W一W一W一W一W一W一W一#W一W一W
Nautilus · Support
1 / 8 / 11
52.2% KP
6,676
8.1% share
6,206g
13 CS · 0.6/m
Red side
VictoryOdysseus#Tróia
Renekton · Top
8 / 3 / 12
57.1% KP
17,585
20.4% share
11,715g
194 CS · 8.3/m
LOUD Sinatra#omw
Naafiri · Jungle
8 / 8 / 9
48.6% KP
13,828
16% share
11,901g
157 CS · 6.7/m
nuits d ete#give1
Lux · Mid
6 / 6 / 12
51.4% KP
17,323
20.1% share
9,725g
152 CS · 6.5/m
choco#TDC
Vladimir · ADC
8 / 3 / 6
40% KP
23,364
27.1% share
12,916g
218 CS · 9.3/m
konseki#knsk
Pyke · Support
5 / 3 / 18
65.7% KP
14,272
16.5% share
8,725g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
