Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 77 days ago
1 / 9 / 27
K / D / A
51.9%
Kill participation
756.2
Damage / min
10,637g
326.3 gold / min
116
46 placed · 6 cleared
29
0.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Kennen · Top
11 / 4 / 13
55.8% KP
41,823
27% share
14,192g
192 CS · 5.9/m
Levi#zin
Wukong · Jungle
10 / 11 / 22
74.4% KP
35,962
23.2% share
14,302g
177 CS · 5.4/m
NEADZ#898
K'Sante · Mid
9 / 14 / 14
53.5% KP
26,254
16.9% share
13,280g
198 CS · 6.1/m
Matrunks#2203
Veigar · ADC
11 / 10 / 5
37.2% KP
26,795
17.3% share
14,878g
228 CS · 7/m
konseki#knsk
Camille · Support
2 / 15 / 21
53.5% KP
24,238
15.6% share
10,090g
26 CS · 0.8/m
Red side
VictoryPinto Goblyn#547
Rengar · Top
8 / 11 / 9
31.5% KP
24,893
13.5% share
13,431g
213 CS · 6.5/m
Tapioka French#br1
Nidalee · Jungle
28 / 5 / 15
79.6% KP
64,020
34.7% share
22,650g
239 CS · 7.3/m
wilian bosta#br1
Yasuo · Mid
6 / 12 / 17
42.6% KP
22,150
12% share
14,474g
211 CS · 6.5/m
Eternal o suino#Suino
Vayne · ADC
11 / 6 / 15
48.1% KP
48,914
26.5% share
17,856g
235 CS · 7.2/m
GOOD GAME GG XD#0404
Poppy · Support
1 / 9 / 27
51.9% KP
24,652
13.4% share
10,637g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
