Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 76 days ago
8 / 8 / 3
K / D / A
47.8%
Kill participation
715.5
Damage / min
12,618g
454.4 gold / min
36
12 placed · 4 cleared
176
6.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Olaf · Top
11 / 8 / 6
37.8% KP
32,770
23.6% share
11,785g
168 CS · 6.1/m
NunuDoRosario#1511
Lee Sin · Jungle
11 / 2 / 12
51.1% KP
21,838
15.7% share
14,744g
189 CS · 6.8/m
Fuuu#99999
Viktor · Mid
7 / 3 / 13
44.4% KP
33,252
23.9% share
13,836g
262 CS · 9.4/m
Punmkie#Sleep
Syndra · ADC
9 / 6 / 6
33.3% KP
24,667
17.8% share
13,776g
217 CS · 7.8/m
Nutshell#123
Jayce · Support
7 / 4 / 16
51.1% KP
26,379
19% share
12,303g
90 CS · 3.2/m
Red side
DefeatSPH Indra#LTAS
Renekton · Top
3 / 10 / 4
30.4% KP
17,719
19.7% share
10,056g
202 CS · 7.3/m
GOOD GAME GG XD#0404
Jarvan IV · Jungle
8 / 8 / 3
47.8% KP
19,867
22.1% share
12,618g
176 CS · 6.3/m
Tutsz#1612
Orianna · Mid
2 / 12 / 1
13% KP
17,290
19.2% share
8,580g
196 CS · 7.1/m
civ#xdd
Sivir · ADC
3 / 7 / 4
30.4% KP
15,873
17.6% share
12,373g
266 CS · 9.6/m
TOPKING#1009
Camille · Support
7 / 8 / 2
39.1% KP
19,228
21.4% share
10,190g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
