Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 76 days ago
28 / 12 / 10
K / D / A
74.5%
Kill participation
1,903.1
Damage / min
20,694g
558.3 gold / min
22
5 placed · 3 cleared
213
5.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTarzan Sergipano#br1
Dr. Mundo · Top
10 / 9 / 8
39.1% KP
55,593
26.2% share
16,042g
274 CS · 7.4/m
ONE TRUE KING#shin
Rengar · Jungle
17 / 10 / 3
43.5% KP
52,208
24.6% share
19,304g
254 CS · 6.9/m
TWTV RagZark#RAG
Singed · Mid
4 / 11 / 20
52.2% KP
36,117
17% share
13,188g
203 CS · 5.5/m
Morttheus#BR1
Tristana · ADC
13 / 8 / 13
56.5% KP
55,737
26.2% share
22,446g
303 CS · 8.2/m
Wosek#0812
Blitzcrank · Support
2 / 13 / 19
45.7% KP
12,906
6.1% share
11,305g
16 CS · 0.4/m
Red side
DefeatTOPKING#1009
Tryndamere · Top
5 / 8 / 12
33.3% KP
46,070
20.8% share
16,251g
340 CS · 9.2/m
bronha games#chupt
Darius · Jungle
11 / 1 / 13
47.1% KP
47,599
21.5% share
17,758g
267 CS · 7.2/m
GOOD GAME GG XD#0404
Locke · Mid
28 / 12 / 10
74.5% KP
70,542
31.8% share
20,694g
213 CS · 5.7/m
Izuna#miyo
Aphelios · ADC
6 / 14 / 11
33.3% KP
40,748
18.4% share
16,350g
251 CS · 6.8/m
miyu#papoi
Seraphine · Support
1 / 11 / 26
52.9% KP
16,882
7.6% share
10,664g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
