Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 76 days ago
16 / 6 / 8
K / D / A
55.8%
Kill participation
1,351.6
Damage / min
18,350g
525.8 gold / min
31
7 placed · 6 cleared
250
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Corki · Top
10 / 10 / 6
39% KP
34,659
22.4% share
12,994g
215 CS · 6.2/m
juny#misa
Briar · Jungle
10 / 8 / 10
48.8% KP
27,245
17.6% share
16,557g
211 CS · 6/m
Techy#777
Kassadin · Mid
9 / 10 / 7
39% KP
35,603
23% share
15,000g
248 CS · 7.1/m
love story#qer
Lux · ADC
9 / 8 / 15
58.5% KP
45,848
29.6% share
15,980g
229 CS · 6.6/m
GUXIX GANKK#123
Alistar · Support
3 / 7 / 17
48.8% KP
11,302
7.3% share
10,495g
23 CS · 0.7/m
Red side
VictoryTOPKING#1009
Jayce · Top
6 / 11 / 12
41.9% KP
27,966
17.5% share
16,058g
276 CS · 7.9/m
Leba#nvm
Quinn · Jungle
13 / 7 / 11
55.8% KP
36,520
22.8% share
19,886g
262 CS · 7.5/m
GOOD GAME GG XD#0404
Locke · Mid
16 / 6 / 8
55.8% KP
47,170
29.5% share
18,350g
250 CS · 7.2/m
klyer#zzz
Sylas · ADC
7 / 9 / 13
46.5% KP
32,881
20.6% share
15,874g
243 CS · 7/m
4ever rafalokura#mama
Shen · Support
1 / 9 / 22
53.5% KP
15,311
9.6% share
10,999g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
