Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 72 days ago
23 / 7 / 10
K / D / A
55%
Kill participation
2,028.4
Damage / min
16,526g
573.5 gold / min
18
10 placed · 0 cleared
197
6.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDessendre Canvas#verso
Jayce · Top
2 / 15 / 3
15.2% KP
23,509
18.3% share
8,625g
171 CS · 5.9/m
gurincriveI#br1
Vi · Jungle
4 / 7 / 9
39.4% KP
17,996
14% share
10,864g
150 CS · 5.2/m
Tkk#BR2
Locke · Mid
13 / 16 / 7
60.6% KP
34,285
26.7% share
13,529g
124 CS · 4.3/m
Yahallo#2610
Yone · ADC
5 / 10 / 8
39.4% KP
28,279
22% share
12,251g
208 CS · 7.2/m
Odysseus#Tróia
Anivia · Support
9 / 12 / 16
75.8% KP
24,481
19% share
11,646g
25 CS · 0.9/m
Red side
VictoryVKS NEXT TOPKING#crown
Vayne · Top
12 / 5 / 11
38.3% KP
29,125
17.3% share
13,143g
175 CS · 6.1/m
Ayrton S#asdf
Wukong · Jungle
10 / 7 / 17
45% KP
30,962
18.4% share
13,711g
195 CS · 6.8/m
GOOD GAME GG XD#0404
Sylas · Mid
23 / 7 / 10
55% KP
58,452
34.7% share
16,526g
197 CS · 6.8/m
bbeNjlol#001
Xayah · ADC
10 / 8 / 12
36.7% KP
36,519
21.7% share
17,819g
247 CS · 8.6/m
Grevthar#BRA1
Nautilus · Support
5 / 6 / 28
55% KP
13,391
7.9% share
10,448g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
