Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 70 days ago
14 / 10 / 9
K / D / A
63.9%
Kill participation
1,246.9
Damage / min
16,065g
471.1 gold / min
36
10 placed · 3 cleared
181
5.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbankai#1601
Olaf · Top
4 / 7 / 7
30.6% KP
30,178
21.8% share
13,562g
262 CS · 7.7/m
Static#41325
Graves · Jungle
10 / 7 / 9
52.8% KP
32,361
23.4% share
18,583g
324 CS · 9.5/m
GOOD GAME GG XD#0404
Locke · Mid
14 / 10 / 9
63.9% KP
42,520
30.7% share
16,065g
181 CS · 5.3/m
lngshot#lotus
Kai'Sa · ADC
4 / 7 / 3
19.4% KP
18,939
13.7% share
14,004g
256 CS · 7.5/m
kennzy#knnzy
Nunu & Willump · Support
4 / 8 / 15
52.8% KP
14,360
10.4% share
11,886g
60 CS · 1.8/m
Red side
Victorynicklink#12345
Jax · Top
12 / 5 / 8
51.3% KP
31,672
21.2% share
17,662g
258 CS · 7.6/m
TATA ESPANCA#RUIM
Diana · Jungle
6 / 8 / 18
61.5% KP
29,380
19.7% share
16,623g
244 CS · 7.2/m
Wonder of Vasco#00001
Qiyana · Mid
9 / 11 / 10
48.7% KP
33,736
22.6% share
15,124g
242 CS · 7.1/m
Kuiaratame#8662
Aurelion Sol · ADC
8 / 6 / 15
59% KP
41,869
28% share
16,627g
267 CS · 7.8/m
Hexie#0000
Thresh · Support
4 / 6 / 22
66.7% KP
12,838
8.6% share
12,482g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
