Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 70 days ago
9 / 12 / 6
K / D / A
57.7%
Kill participation
1,034.2
Damage / min
13,160g
402.2 gold / min
27
15 placed · 2 cleared
211
6.4 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
3
Inhibitors
1
Herald
0
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
13 / 1 / 9
51.2% KP
39,778
29.4% share
17,830g
257 CS · 7.9/m
PNG Caca#paiN
Lee Sin · Jungle
13 / 4 / 14
62.8% KP
32,955
24.3% share
16,483g
234 CS · 7.2/m
sing 4 da moment#90210
Ryze · Mid
3 / 7 / 13
37.2% KP
28,504
21% share
12,659g
262 CS · 8/m
neon#pir
Yone · ADC
8 / 8 / 4
27.9% KP
22,651
16.7% share
13,168g
210 CS · 6.4/m
Son Davas#LESIN
Shen · Support
6 / 6 / 25
72.1% KP
11,598
8.6% share
11,108g
19 CS · 0.6/m
Red side
Defeatrepri#鴉巣生鳳
Brand · Top
10 / 10 / 7
65.4% KP
39,967
29.6% share
13,660g
167 CS · 5.1/m
ONE TRUE KING#shin
Kayn · Jungle
1 / 9 / 8
34.6% KP
16,116
11.9% share
12,274g
193 CS · 5.9/m
GOOD GAME GG XD#0404
Cassiopeia · Mid
9 / 12 / 6
57.7% KP
33,837
25% share
13,160g
211 CS · 6.4/m
HotPie#0802
Yunara · ADC
5 / 5 / 8
50% KP
31,921
23.6% share
17,325g
309 CS · 9.4/m
Ágata#Lovly
Sona · Support
1 / 7 / 16
65.4% KP
13,398
9.9% share
9,594g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
