Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 68 days ago
8 / 6 / 7
K / D / A
36.6%
Kill participation
910.9
Damage / min
11,670g
459.8 gold / min
10
4 placed · 0 cleared
196
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRobertin de Kayn#Kayn
Malphite · Top
2 / 7 / 4
28.6% KP
13,294
17.2% share
8,679g
174 CS · 6.9/m
ONE TRUE KING#shin
Rengar · Jungle
6 / 10 / 3
42.9% KP
16,244
21% share
11,099g
184 CS · 7.2/m
まいmai#oxo
Annie · Mid
4 / 8 / 3
33.3% KP
17,754
23% share
9,328g
185 CS · 7.3/m
Stay Gold#Kai
Ezreal · ADC
4 / 6 / 8
57.1% KP
20,260
26.2% share
11,601g
205 CS · 8.1/m
hope#ur ok
Sona · Support
5 / 10 / 8
61.9% KP
9,661
12.5% share
8,577g
26 CS · 1/m
Red side
VictoryTTVNehemmiahlol#Stoic
Wukong · Top
8 / 4 / 4
29.3% KP
21,606
20.7% share
11,806g
206 CS · 8.1/m
DSALJDKASDSJKAJ#SSS3
Udyr · Jungle
15 / 3 / 6
51.2% KP
29,321
28.1% share
15,539g
228 CS · 9/m
GOOD GAME GG XD#0404
Azir · Mid
8 / 6 / 7
36.6% KP
23,122
22.2% share
11,670g
196 CS · 7.7/m
é o piquirito#poro
Yunara · ADC
8 / 4 / 4
29.3% KP
20,649
19.8% share
13,844g
217 CS · 8.5/m
チャンド#アド1
Blitzcrank · Support
2 / 4 / 19
51.2% KP
9,578
9.2% share
9,145g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
