Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 63 days ago
11 / 7 / 4
K / D / A
40.5%
Kill participation
1,400.3
Damage / min
13,120g
462.8 gold / min
25
11 placed · 2 cleared
188
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVinite#6240
Sejuani · Top
4 / 7 / 9
43.3% KP
28,663
20% share
9,710g
166 CS · 5.9/m
guga fighter#001
Shen · Jungle
8 / 5 / 13
70% KP
23,116
16.1% share
12,053g
174 CS · 6.1/m
Tevez Jobin#0208
Orianna · Mid
8 / 4 / 8
53.3% KP
41,185
28.7% share
11,935g
199 CS · 7/m
unethical#333
Xayah · ADC
6 / 13 / 13
63.3% KP
37,003
25.8% share
13,036g
215 CS · 7.6/m
Levi#zin
Rell · Support
4 / 8 / 13
56.7% KP
13,553
9.4% share
8,932g
23 CS · 0.8/m
Red side
VictoryGOOD GAME GG XD#0404
Aatrox · Top
11 / 7 / 4
40.5% KP
39,699
28.5% share
13,120g
188 CS · 6.6/m
love reze#natra
Vi · Jungle
9 / 3 / 10
51.4% KP
23,285
16.7% share
14,325g
227 CS · 8/m
Kina#00021
Vladimir · Mid
6 / 6 / 6
32.4% KP
27,190
19.5% share
11,568g
205 CS · 7.2/m
LOUD Rabelo#LYM
Sivir · ADC
8 / 9 / 12
54.1% KP
39,167
28.1% share
14,218g
214 CS · 7.5/m
void#isagi
Alistar · Support
3 / 5 / 21
64.9% KP
9,833
7.1% share
9,537g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
