Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 63 days ago
2 / 8 / 7
K / D / A
40.9%
Kill participation
470.9
Damage / min
10,131g
359.7 gold / min
34
14 placed · 1 cleared
161
5.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzynts#0207
Aatrox · Top
6 / 5 / 2
36.4% KP
21,523
24.6% share
12,043g
224 CS · 8/m
GOOD GAME GG XD#0404
Vi · Jungle
2 / 8 / 7
40.9% KP
13,265
15.2% share
10,131g
161 CS · 5.7/m
nuits d ete#give1
Ryze · Mid
11 / 7 / 3
63.6% KP
25,839
29.6% share
13,886g
195 CS · 6.9/m
Testacc#sauce
Jhin · ADC
2 / 6 / 9
50% KP
18,154
20.8% share
11,625g
229 CS · 8.1/m
Arromba Femboy#Chefe
Sett · Support
1 / 14 / 8
40.9% KP
8,636
9.9% share
7,666g
36 CS · 1.3/m
Red side
Victorypolo capalot#LLKO
Ambessa · Top
4 / 6 / 9
32.5% KP
26,787
16.7% share
11,042g
192 CS · 6.8/m
MAGNATA DAS UVAS#1004
Shaco · Jungle
10 / 3 / 18
70% KP
29,718
18.5% share
13,769g
220 CS · 7.8/m
Tevez Jobin#0208
Azir · Mid
14 / 3 / 6
50% KP
47,991
29.9% share
15,903g
273 CS · 9.7/m
VKS NEXT TOPKING#crown
Ezreal · ADC
10 / 4 / 9
47.5% KP
42,796
26.7% share
13,415g
211 CS · 7.5/m
konseki#knsk
Karma · Support
2 / 6 / 29
77.5% KP
13,160
8.2% share
9,562g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
