Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 59 days ago
9 / 5 / 11
K / D / A
62.5%
Kill participation
830.9
Damage / min
13,398g
438.8 gold / min
29
13 placed · 3 cleared
230
7.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOUD Sinatra#myway
Gwen · Top
12 / 8 / 6
58.1% KP
45,114
31.2% share
15,086g
243 CS · 8/m
Kevin D Bruyne#Drake
Jayce · Jungle
9 / 2 / 8
54.8% KP
41,271
28.6% share
15,465g
279 CS · 9.1/m
avid athlete#zzzzz
Yasuo · Mid
7 / 7 / 4
35.5% KP
27,381
19% share
11,967g
215 CS · 7/m
amor fati#sun
Ziggs · ADC
2 / 6 / 8
32.3% KP
20,732
14.4% share
11,387g
208 CS · 6.8/m
in the pool#oxla
Leona · Support
1 / 9 / 17
58.1% KP
9,954
6.9% share
8,581g
11 CS · 0.4/m
Red side
VictoryTelas#0604
Yorick · Top
3 / 12 / 14
53.1% KP
23,108
17.9% share
10,863g
164 CS · 5.4/m
ray peat#0511
Karthus · Jungle
6 / 6 / 10
50% KP
36,704
28.4% share
13,269g
251 CS · 8.2/m
GOOD GAME GG XD#0404
Nasus · Mid
9 / 5 / 11
62.5% KP
25,370
19.6% share
13,398g
230 CS · 7.5/m
sandman#areia
Miss Fortune · ADC
13 / 2 / 7
62.5% KP
33,269
25.8% share
20,605g
327 CS · 10.7/m
murilao2#0002
Rell · Support
1 / 6 / 25
81.3% KP
10,728
8.3% share
9,147g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
