Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 55 days ago
21 / 5 / 6
K / D / A
58.7%
Kill participation
1,168.5
Damage / min
19,314g
583.5 gold / min
24
4 placed · 6 cleared
268
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrance#Branc
Akali · Top
10 / 12 / 2
36.4% KP
25,425
18.8% share
13,979g
207 CS · 6.3/m
LOUD Rabelo#LYM
Jarvan IV · Jungle
5 / 9 / 18
69.7% KP
22,977
17% share
13,790g
216 CS · 6.5/m
Infinity1#BR2
Ekko · Mid
7 / 8 / 4
33.3% KP
27,387
20.3% share
12,748g
243 CS · 7.3/m
Meito#GHUL
Karthus · ADC
8 / 11 / 15
69.7% KP
49,375
36.6% share
16,755g
287 CS · 8.7/m
Apollo#XDDDD
Rell · Support
3 / 6 / 21
72.7% KP
9,904
7.3% share
10,208g
29 CS · 0.9/m
Red side
VictoryMiurensh#1603
Nasus · Top
5 / 7 / 13
39.1% KP
24,815
18.5% share
13,712g
227 CS · 6.9/m
Nejire Hado#1111
Jayce · Jungle
10 / 8 / 16
56.5% KP
36,510
27.2% share
17,436g
225 CS · 6.8/m
GOOD GAME GG XD#0404
Locke · Mid
21 / 5 / 6
58.7% KP
38,677
28.9% share
19,314g
268 CS · 8.1/m
Marvinzinho#1234
Senna · ADC
8 / 9 / 18
56.5% KP
24,011
17.9% share
17,938g
243 CS · 7.3/m
the black parade#sono
Sona · Support
2 / 6 / 25
58.7% KP
10,031
7.5% share
10,817g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
