Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 55 days ago
6 / 7 / 14
K / D / A
39.2%
Kill participation
456.8
Damage / min
10,882g
354.3 gold / min
113
48 placed · 15 cleared
23
0.7 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDudu Duelista#dudu
Riven · Top
6 / 10 / 8
34.1% KP
22,630
17.8% share
12,623g
206 CS · 6.7/m
SuperCleber#Super
Talon · Jungle
4 / 10 / 13
41.5% KP
21,965
17.3% share
11,881g
180 CS · 5.9/m
On Sight#CHAD
Vladimir · Mid
12 / 10 / 10
53.7% KP
31,439
24.8% share
15,408g
217 CS · 7.1/m
its okay#true
Cassiopeia · ADC
13 / 12 / 9
53.7% KP
31,330
24.7% share
14,984g
181 CS · 5.9/m
Tevez Jobin#0208
Camille · Support
6 / 9 / 21
65.9% KP
19,495
15.4% share
11,382g
37 CS · 1.2/m
Red side
VictoryPink Matter#1009
Nasus · Top
5 / 6 / 18
45.1% KP
35,786
22% share
15,010g
256 CS · 8.3/m
Tapioka French#br1
Lee Sin · Jungle
7 / 4 / 26
64.7% KP
19,934
12.3% share
17,306g
228 CS · 7.4/m
uru#spfc
Viego · Mid
11 / 11 / 8
37.3% KP
33,289
20.5% share
15,383g
187 CS · 6.1/m
Meito#GHUL
Karthus · ADC
22 / 13 / 12
66.7% KP
59,449
36.6% share
20,305g
230 CS · 7.5/m
GOOD GAME GG XD#0404
Pyke · Support
6 / 7 / 14
39.2% KP
14,030
8.6% share
10,882g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
