Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 52 days ago
7 / 7 / 7
K / D / A
73.7%
Kill participation
1,165
Damage / min
15,330g
507.3 gold / min
25
11 placed · 2 cleared
252
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNumber One#블리치
Olaf · Top
1 / 8 / 2
15.8% KP
19,356
18.7% share
9,623g
219 CS · 7.2/m
JunglerCatolico#JG1
Jarvan IV · Jungle
4 / 8 / 4
42.1% KP
15,482
14.9% share
12,623g
219 CS · 7.2/m
potato the cat#envy
Sylas · Mid
4 / 6 / 4
42.1% KP
20,630
19.9% share
10,525g
221 CS · 7.3/m
GOOD GAME GG XD#0404
Syndra · ADC
7 / 7 / 7
73.7% KP
35,203
34% share
15,330g
252 CS · 8.3/m
Drytea#Dry
Karma · Support
3 / 8 / 8
57.9% KP
12,912
12.5% share
8,430g
25 CS · 0.8/m
Red side
VictoryVKS NEXT TOPKING#crown
Akali · Top
6 / 2 / 6
32.4% KP
20,092
15.7% share
13,188g
230 CS · 7.6/m
gurincriveI#br1
Xin Zhao · Jungle
9 / 1 / 7
43.2% KP
25,187
19.7% share
15,665g
280 CS · 9.3/m
mid piano#helo
Zed · Mid
15 / 4 / 7
59.5% KP
46,006
35.9% share
17,271g
251 CS · 8.3/m
Valey#Lux
Hwei · ADC
5 / 9 / 8
35.1% KP
25,845
20.2% share
11,836g
194 CS · 6.4/m
scamber#BR1
Shen · Support
2 / 3 / 18
54.1% KP
10,879
8.5% share
9,408g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
