Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 49 days ago
4 / 5 / 11
K / D / A
68.2%
Kill participation
823.2
Damage / min
10,257g
400.4 gold / min
11
7 placed · 1 cleared
209
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSilentPentakill#123
Quinn · Top
0 / 4 / 6
27.3% KP
14,698
20.2% share
8,225g
195 CS · 7.6/m
PNG Caca#paiN
Rengar · Jungle
8 / 7 / 7
68.2% KP
12,638
17.4% share
11,783g
181 CS · 7.1/m
GOOD GAME GG XD#0404
Orianna · Mid
4 / 5 / 11
68.2% KP
21,088
29% share
10,257g
209 CS · 8.2/m
Marvinzinho#1234
Kai'Sa · ADC
9 / 5 / 3
54.5% KP
19,476
26.8% share
13,718g
261 CS · 10.2/m
pedrin mage#2003
Blitzcrank · Support
1 / 5 / 14
68.2% KP
4,814
6.6% share
6,645g
29 CS · 1.1/m
Red side
VictoryPink Matter#1009
Nasus · Top
2 / 3 / 12
53.8% KP
20,250
22.1% share
10,912g
228 CS · 8.9/m
juny#misa
Qiyana · Jungle
13 / 3 / 6
73.1% KP
19,420
21.2% share
15,403g
187 CS · 7.3/m
wolfinho123#br1
Annie · Mid
2 / 6 / 14
61.5% KP
19,745
21.6% share
9,867g
179 CS · 7/m
mid piano#helo
Jhin · ADC
8 / 2 / 9
65.4% KP
23,213
25.4% share
13,820g
225 CS · 8.8/m
Vinicete#vini7
Nautilus · Support
1 / 8 / 12
50% KP
8,824
9.6% share
7,656g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
