Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 47 days ago
19 / 4 / 9
K / D / A
65.1%
Kill participation
1,351.4
Damage / min
15,827g
510.5 gold / min
28
11 placed · 3 cleared
206
6.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaathe#LCK
Jayce · Top
2 / 3 / 3
25% KP
18,865
15.1% share
13,660g
303 CS · 9.8/m
STEPZ#asd
Shyvana · Jungle
9 / 8 / 5
70% KP
49,547
39.6% share
17,265g
303 CS · 9.8/m
ewaske#BR11
Lee Sin · Mid
3 / 11 / 4
35% KP
20,923
16.7% share
10,223g
180 CS · 5.8/m
Duduhh#愛憎の影
Singed · ADC
2 / 10 / 6
40% KP
20,919
16.7% share
11,670g
215 CS · 6.9/m
Freedon#br1
Karma · Support
4 / 11 / 8
60% KP
14,722
11.8% share
9,242g
28 CS · 0.9/m
Red side
VictoryDerickszz#mid
Aurora · Top
4 / 2 / 10
32.6% KP
23,201
16.1% share
12,693g
280 CS · 9/m
Vinite#6240
Skarner · Jungle
7 / 6 / 19
60.5% KP
22,194
15.4% share
13,453g
207 CS · 6.7/m
GOOD GAME GG XD#0404
Locke · Mid
19 / 4 / 9
65.1% KP
41,894
29% share
15,827g
206 CS · 6.6/m
PESSEGO FAN#LAMEN
Sivir · ADC
11 / 4 / 17
65.1% KP
45,328
31.4% share
18,843g
314 CS · 10.1/m
Kommandant Igris#999
Braum · Support
2 / 4 / 26
65.1% KP
11,866
8.2% share
10,725g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
