Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 47 days ago
17 / 7 / 11
K / D / A
63.6%
Kill participation
1,372.2
Damage / min
14,666g
438.4 gold / min
31
6 placed · 8 cleared
195
5.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKonost#TTV
Briar · Top
10 / 10 / 5
34.9% KP
40,509
21.9% share
15,878g
205 CS · 6.1/m
Dajar the Legend#GOAT
Graves · Jungle
5 / 11 / 12
39.5% KP
32,911
17.8% share
14,773g
228 CS · 6.8/m
seixon o tal#Chovy
Ahri · Mid
5 / 6 / 12
39.5% KP
30,227
16.4% share
13,905g
242 CS · 7.2/m
HotPie#0802
Tristana · ADC
15 / 6 / 12
62.8% KP
54,022
29.2% share
21,602g
251 CS · 7.5/m
inori#lrsz
Sona · Support
8 / 11 / 24
74.4% KP
27,205
14.7% share
12,590g
24 CS · 0.7/m
Red side
DefeatMakunouchi#001
Aatrox · Top
10 / 6 / 3
29.5% KP
32,101
19.6% share
14,985g
257 CS · 7.7/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
7 / 5 / 16
52.3% KP
35,051
21.4% share
13,847g
213 CS · 6.4/m
GOOD GAME GG XD#0404
Locke · Mid
17 / 7 / 11
63.6% KP
45,899
28.1% share
14,666g
195 CS · 5.8/m
Barou Shoei#BR2
Kai'Sa · ADC
9 / 9 / 7
36.4% KP
26,429
16.2% share
15,630g
255 CS · 7.6/m
Prates#GAP
Camille · Support
1 / 16 / 22
52.3% KP
23,958
14.7% share
11,151g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
