Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 43 days ago
16 / 5 / 8
K / D / A
63.2%
Kill participation
1,764.8
Damage / min
20,032g
608.3 gold / min
24
10 placed · 2 cleared
303
9.2 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathatenight#0000
Varus · Top
10 / 11 / 8
47.4% KP
30,187
23.6% share
16,555g
281 CS · 8.5/m
too sharp 4u#r10
Wukong · Jungle
6 / 6 / 11
44.7% KP
24,787
19.3% share
14,133g
250 CS · 7.6/m
iced markin#29D
Vladimir · Mid
3 / 7 / 7
26.3% KP
23,140
18.1% share
11,233g
226 CS · 6.9/m
karakuri circus#samir
Samira · ADC
15 / 8 / 10
65.8% KP
36,225
28.3% share
20,243g
266 CS · 8.1/m
misa#sona
Sona · Support
4 / 6 / 23
71.1% KP
13,761
10.7% share
10,751g
36 CS · 1.1/m
Red side
Victoryewaske#BR11
Yasuo · Top
7 / 9 / 5
31.6% KP
20,301
14.8% share
14,891g
290 CS · 8.8/m
noite#rogue
Ekko · Jungle
8 / 4 / 10
47.4% KP
22,286
16.2% share
16,245g
251 CS · 7.6/m
GOOD GAME GG XD#0404
Corki · Mid
16 / 5 / 8
63.2% KP
58,120
42.3% share
20,032g
303 CS · 9.2/m
rhyyzin#br1
Kalista · ADC
3 / 9 / 17
52.6% KP
16,013
11.7% share
15,584g
265 CS · 8/m
joaquim pardinho#br1
Swain · Support
4 / 11 / 21
65.8% KP
20,546
15% share
12,695g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
