Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 42 days ago
22 / 4 / 6
K / D / A
71.8%
Kill participation
1,326
Damage / min
18,159g
580.2 gold / min
29
8 placed · 9 cleared
237
7.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeta32#ISA
Sett · Top
7 / 9 / 3
35.7% KP
28,083
24.9% share
11,436g
197 CS · 6.3/m
Chosen#CHS
Naafiri · Jungle
14 / 5 / 5
67.9% KP
28,598
25.3% share
16,019g
255 CS · 8.1/m
kick duelista#xdxd
Syndra · Mid
2 / 7 / 7
32.1% KP
18,263
16.2% share
11,609g
259 CS · 8.3/m
Telas#0604
Ashe · ADC
3 / 8 / 14
60.7% KP
21,048
18.7% share
13,648g
223 CS · 7.1/m
Diniz Batera 2#br1
Zyra · Support
2 / 10 / 11
46.4% KP
16,855
14.9% share
8,614g
39 CS · 1.2/m
Red side
VictoryVeradux#Shen
Shen · Top
3 / 4 / 14
43.6% KP
21,992
17.8% share
11,810g
229 CS · 7.3/m
the promise#1337
Nasus · Jungle
4 / 4 / 17
53.8% KP
19,226
15.6% share
14,237g
216 CS · 6.9/m
GOOD GAME GG XD#0404
Locke · Mid
22 / 4 / 6
71.8% KP
41,505
33.7% share
18,159g
237 CS · 7.6/m
Dann#2203
Xerath · ADC
4 / 7 / 19
59% KP
28,276
22.9% share
14,916g
219 CS · 7/m
soft whispers#calm
Pyke · Support
6 / 9 / 9
38.5% KP
12,232
9.9% share
9,729g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
