Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 41 days ago
19 / 8 / 10
K / D / A
60.4%
Kill participation
1,588.8
Damage / min
22,818g
560 gold / min
34
13 placed · 6 cleared
340
8.3 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTrader#1234
Renekton · Top
1 / 8 / 11
25% KP
11,318
5.6% share
13,767g
293 CS · 7.2/m
fellas#box
Shaco · Jungle
12 / 8 / 16
58.3% KP
39,608
19.5% share
18,316g
233 CS · 5.7/m
GOOD GAME GG XD#0404
Corki · Mid
19 / 8 / 10
60.4% KP
64,743
31.9% share
22,818g
340 CS · 8.3/m
uzent#fifi
Viktor · ADC
11 / 8 / 17
58.3% KP
67,297
33.1% share
21,573g
308 CS · 7.6/m
GUXIX GANKK#123
Bard · Support
5 / 11 / 23
58.3% KP
20,213
9.9% share
12,897g
39 CS · 1/m
Red side
Defeattwitch duelista#xdd
Rumble · Top
7 / 7 / 9
37.2% KP
45,850
23.5% share
15,773g
266 CS · 6.5/m
juny#misa
Morgana · Jungle
7 / 8 / 14
48.8% KP
37,039
19% share
16,860g
255 CS · 6.3/m
ewaske#BR11
Yone · Mid
10 / 11 / 8
41.9% KP
39,384
20.2% share
18,828g
348 CS · 8.5/m
rosayuzzy#pinky
Miss Fortune · ADC
18 / 14 / 3
48.8% KP
55,565
28.5% share
23,191g
306 CS · 7.5/m
moje more#aww
Janna · Support
1 / 8 / 21
51.2% KP
17,433
8.9% share
12,166g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
