Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 40 days ago
9 / 6 / 8
K / D / A
48.6%
Kill participation
896.9
Damage / min
15,653g
504.9 gold / min
18
9 placed · 3 cleared
282
9.1 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryguiven#vasco
Irelia · Top
14 / 9 / 2
44.4% KP
33,896
30.1% share
18,604g
305 CS · 9.8/m
juny#misa
Briar · Jungle
11 / 5 / 12
63.9% KP
27,245
24.2% share
16,118g
234 CS · 7.5/m
cristal#relly
Ahri · Mid
9 / 3 / 8
47.2% KP
29,175
25.9% share
15,442g
256 CS · 8.3/m
glitch#rrrrr
Twitch · ADC
1 / 9 / 7
22.2% KP
13,789
12.2% share
9,779g
147 CS · 4.7/m
konseki#knsk
Blitzcrank · Support
1 / 9 / 16
47.2% KP
8,556
7.6% share
9,163g
28 CS · 0.9/m
Red side
DefeatNumber One#블리치
Corki · Top
10 / 12 / 1
31.4% KP
35,434
30.6% share
13,487g
263 CS · 8.5/m
PNG Caca#paiN
Xin Zhao · Jungle
7 / 6 / 11
51.4% KP
26,010
22.5% share
13,556g
202 CS · 6.5/m
WOJTEK#1941
Locke · Mid
8 / 6 / 6
40% KP
16,816
14.5% share
9,521g
138 CS · 4.5/m
GOOD GAME GG XD#0404
Jinx · ADC
9 / 6 / 8
48.6% KP
27,803
24% share
15,653g
282 CS · 9.1/m
GUXIX GANKK#123
Thresh · Support
1 / 6 / 18
54.3% KP
9,755
8.4% share
8,359g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
