Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Flex · 40 days ago
10 / 7 / 22
K / D / A
53.3%
Kill participation
735.6
Damage / min
15,017g
456.2 gold / min
30
8 placed · 3 cleared
215
6.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSkull Knight 0#br1
Cho'Gath · Top
14 / 6 / 8
61.1% KP
39,641
33.7% share
16,942g
218 CS · 6.6/m
Capitan lary6969#LASS
Master Yi · Jungle
2 / 14 / 4
16.7% KP
8,542
7.3% share
10,676g
176 CS · 5.3/m
Quarta Bala#brasi
Syndra · Mid
10 / 16 / 7
47.2% KP
26,589
22.6% share
14,424g
201 CS · 6.1/m
Tihuanna#000
Ezreal · ADC
6 / 12 / 13
52.8% KP
35,646
30.3% share
13,727g
236 CS · 7.2/m
Cquela#br1
Thresh · Support
4 / 12 / 16
55.6% KP
7,194
6.1% share
10,362g
22 CS · 0.7/m
Red side
VictoryLOUD Rabelo#LYM
Veigar · Top
28 / 5 / 10
63.3% KP
88,471
48.7% share
20,452g
262 CS · 8/m
GOOD GAME GG XD#0404
Nautilus · Jungle
10 / 7 / 22
53.3% KP
24,215
13.3% share
15,017g
215 CS · 6.5/m
uzent#fifi
Singed · Mid
10 / 5 / 20
50% KP
23,861
13.1% share
14,641g
234 CS · 7.1/m
LOUD Sinatra#myway
Illaoi · ADC
7 / 9 / 7
23.3% KP
26,364
14.5% share
14,264g
198 CS · 6/m
Pink Matter#1009
Shaco · Support
5 / 12 / 22
45% KP
18,663
10.3% share
11,495g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
