Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 39 days ago
8 / 7 / 8
K / D / A
50%
Kill participation
772.4
Damage / min
12,450g
434.3 gold / min
23
7 placed · 6 cleared
208
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Olaf · Top
8 / 11 / 1
28.1% KP
26,422
23.2% share
12,067g
222 CS · 7.7/m
scuro#blox
Aatrox · Jungle
4 / 9 / 6
31.3% KP
16,577
14.6% share
10,500g
184 CS · 6.4/m
GOOD GAME GG XD#0404
Locke · Mid
8 / 7 / 8
50% KP
22,143
19.5% share
12,450g
208 CS · 7.3/m
Quinn#zinha
Kalista · ADC
10 / 14 / 3
40.6% KP
37,643
33.1% share
16,175g
233 CS · 8.1/m
celesticka#medo
Renata Glasc · Support
2 / 12 / 16
56.3% KP
10,995
9.7% share
9,231g
28 CS · 1/m
Red side
Victorynovember skies#vvv
Jax · Top
13 / 7 / 5
34% KP
35,226
22.4% share
14,810g
176 CS · 6.1/m
Dazai Ryuu#Klein
Vi · Jungle
10 / 7 / 15
47.2% KP
27,109
17.3% share
13,819g
166 CS · 5.8/m
Tutsz#1612
Syndra · Mid
7 / 7 / 17
45.3% KP
32,701
20.8% share
12,277g
207 CS · 7.2/m
LOUD Rabelo#LYM
Twisted Fate · ADC
20 / 8 / 9
54.7% KP
52,430
33.4% share
18,741g
225 CS · 7.8/m
guigs#00000
Milio · Support
3 / 3 / 37
75.5% KP
9,477
6% share
11,574g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
