Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 33 days ago
22 / 3 / 5
K / D / A
73%
Kill participation
1,639.5
Damage / min
16,195g
614.6 gold / min
19
8 placed · 3 cleared
189
7.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA K W N A I T E#A K W
Olaf · Top
6 / 9 / 3
36% KP
18,838
21.7% share
10,203g
181 CS · 6.9/m
SPARTANPRIMEMODE#41229
Wukong · Jungle
1 / 10 / 5
24% KP
14,574
16.8% share
9,035g
159 CS · 6/m
Declan McKenna#br1
Qiyana · Mid
1 / 8 / 4
20% KP
13,948
16.1% share
7,134g
136 CS · 5.2/m
ju fufu#homem
Syndra · ADC
8 / 6 / 7
60% KP
16,679
19.2% share
12,463g
211 CS · 8/m
neymarcraque22#pom
Sylas · Support
9 / 4 / 6
60% KP
22,829
26.3% share
10,694g
40 CS · 1.5/m
Red side
VictorywJoakho#BR1
Jayce · Top
9 / 7 / 8
45.9% KP
26,853
24.9% share
12,599g
196 CS · 7.4/m
blacky#xzy
Cho'Gath · Jungle
5 / 2 / 17
59.5% KP
19,974
18.5% share
13,059g
222 CS · 8.4/m
GOOD GAME GG XD#0404
Locke · Mid
22 / 3 / 5
73% KP
43,202
40% share
16,195g
189 CS · 7.2/m
seriolol#br1
Aurelion Sol · ADC
1 / 8 / 8
24.3% KP
11,123
10.3% share
10,191g
178 CS · 6.8/m
Tio Teemo Mid#NUTRI
Karma · Support
0 / 5 / 16
43.2% KP
6,819
6.3% share
7,560g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
