Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 33 days ago
2 / 9 / 2
K / D / A
22.2%
Kill participation
844.2
Damage / min
10,013g
379.3 gold / min
29
11 placed · 1 cleared
206
7.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGOOD GAME GG XD#0404
Jayce · Top
2 / 9 / 2
22.2% KP
22,286
25.1% share
10,013g
206 CS · 7.8/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Jungle
3 / 7 / 6
50% KP
15,697
17.7% share
11,878g
174 CS · 6.6/m
random#gap
Akshan · Mid
3 / 5 / 5
44.4% KP
25,666
28.9% share
11,484g
231 CS · 8.8/m
TwitchTV Zeyfrom#King
Mel · ADC
7 / 7 / 0
38.9% KP
18,352
20.7% share
11,805g
203 CS · 7.7/m
nicolle#1989
Janna · Support
3 / 6 / 6
50% KP
6,838
7.7% share
8,653g
38 CS · 1.4/m
Red side
VictoryHotPie#0802
Camille · Top
2 / 2 / 4
17.6% KP
7,376
7.6% share
9,769g
198 CS · 7.5/m
juny#misa
Bel'Veth · Jungle
9 / 1 / 6
44.1% KP
19,248
19.8% share
14,805g
254 CS · 9.6/m
Coxinha748#Hades
Locke · Mid
16 / 5 / 1
50% KP
27,175
28% share
14,377g
198 CS · 7.5/m
too sharp 4u#r10
Lucian · ADC
6 / 7 / 4
29.4% KP
28,230
29.1% share
13,266g
242 CS · 9.2/m
Valey#Lux
Sona · Support
1 / 3 / 20
61.8% KP
14,981
15.4% share
9,469g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
