Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 31 days ago
9 / 4 / 8
K / D / A
47.2%
Kill participation
879.4
Damage / min
12,357g
485.5 gold / min
36
17 placed · 3 cleared
192
7.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwolfinho123#br1
Annie · Top
3 / 8 / 1
21.1% KP
21,129
21.7% share
9,287g
185 CS · 7.3/m
Arthur Lanches#13777
Teemo · Jungle
4 / 5 / 6
52.6% KP
26,759
27.5% share
10,234g
177 CS · 7/m
lolololololololo#valeu
Nasus · Mid
4 / 5 / 1
26.3% KP
19,178
19.7% share
10,026g
212 CS · 8.3/m
hatenight#0000
Ashe · ADC
7 / 10 / 10
89.5% KP
22,377
23% share
12,140g
212 CS · 8.3/m
konseki#knsk
Seraphine · Support
1 / 8 / 13
73.7% KP
7,912
8.1% share
7,245g
26 CS · 1/m
Red side
VictoryBrunox1001#br1
Zac · Top
5 / 0 / 14
52.8% KP
20,525
18.5% share
11,758g
197 CS · 7.7/m
GOOD GAME GG XD#0404
Lee Sin · Jungle
9 / 4 / 8
47.2% KP
22,382
20.2% share
12,357g
192 CS · 7.5/m
cristal#relly
Syndra · Mid
6 / 2 / 7
36.1% KP
28,200
25.5% share
11,061g
219 CS · 8.6/m
Duduhh#愛憎の影
Lucian · ADC
13 / 7 / 8
58.3% KP
32,361
29.2% share
14,466g
211 CS · 8.3/m
misa#sona
Nami · Support
3 / 6 / 21
66.7% KP
7,321
6.6% share
8,854g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
