Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 31 days ago
9 / 6 / 11
K / D / A
58.8%
Kill participation
1,016.9
Damage / min
14,067g
434.6 gold / min
38
4 placed · 9 cleared
244
7.5 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Gnar · Top
8 / 9 / 6
37.8% KP
33,536
29% share
15,533g
239 CS · 7.4/m
juny#misa
Vi · Jungle
9 / 6 / 7
43.2% KP
19,704
17% share
14,033g
191 CS · 5.9/m
cristal#relly
Syndra · Mid
11 / 8 / 10
56.8% KP
29,390
25.4% share
15,429g
239 CS · 7.4/m
TWTV RagZark#RAG
Singed · ADC
6 / 4 / 8
37.8% KP
15,957
13.8% share
13,351g
213 CS · 6.6/m
Brunox1001#br1
Zac · Support
3 / 7 / 24
73% KP
17,062
14.8% share
12,048g
41 CS · 1.3/m
Red side
DefeatPink Matter#1009
Ambessa · Top
4 / 10 / 12
47.1% KP
37,635
24.8% share
11,304g
166 CS · 5.1/m
JunJia#123
Qiyana · Jungle
15 / 6 / 5
58.8% KP
34,541
22.8% share
18,981g
263 CS · 8.1/m
GOOD GAME GG XD#0404
LeBlanc · Mid
9 / 6 / 11
58.8% KP
32,914
21.7% share
14,067g
244 CS · 7.5/m
scuro#blox
Caitlyn · ADC
4 / 6 / 6
29.4% KP
30,068
19.8% share
15,152g
285 CS · 8.8/m
too sharp 4u#r10
Bard · Support
2 / 10 / 18
58.8% KP
16,537
10.9% share
10,466g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
