Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 30 days ago
11 / 4 / 5
K / D / A
44.4%
Kill participation
988.2
Damage / min
10,730g
422.7 gold / min
28
9 placed · 4 cleared
171
6.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatariziinho#Hwei
Hwei · Top
4 / 3 / 3
41.2% KP
18,388
27% share
9,751g
190 CS · 7.5/m
LOUD Sinatra#myway
Nocturne · Jungle
4 / 7 / 4
47.1% KP
13,545
19.9% share
10,049g
160 CS · 6.3/m
warpath#heca
Quinn · Mid
7 / 10 / 6
76.5% KP
18,653
27.4% share
10,741g
152 CS · 6/m
D Gracie#BJJ
Jinx · ADC
2 / 8 / 5
41.2% KP
12,816
18.8% share
10,214g
198 CS · 7.8/m
wasurenai#444
Soraka · Support
0 / 8 / 6
35.3% KP
4,724
6.9% share
5,842g
30 CS · 1.2/m
Red side
VictoryTTVNehemmiahlol#Stoic
Olaf · Top
5 / 4 / 4
25% KP
12,377
13.4% share
10,336g
171 CS · 6.7/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
4 / 3 / 10
38.9% KP
13,866
15% share
11,768g
216 CS · 8.5/m
GOOD GAME GG XD#0404
Locke · Mid
11 / 4 / 5
44.4% KP
25,084
27.2% share
10,730g
171 CS · 6.7/m
LOUD Rabelo#LYM
Zeri · ADC
14 / 4 / 6
55.6% KP
32,093
34.7% share
16,025g
268 CS · 10.6/m
celesticka#medo
Lulu · Support
2 / 2 / 22
66.7% KP
8,961
9.7% share
8,723g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
