Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 29 days ago
3 / 5 / 12
K / D / A
39.5%
Kill participation
832.4
Damage / min
11,458g
397.2 gold / min
40
12 placed · 6 cleared
211
7.3 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquero injustica#feIca
Orianna · Top
7 / 5 / 16
60.5% KP
27,306
22.2% share
11,854g
173 CS · 6/m
Levi#zin
Graves · Jungle
9 / 4 / 9
47.4% KP
21,979
17.9% share
15,014g
218 CS · 7.6/m
GOOD GAME GG XD#0404
Yasuo · Mid
3 / 5 / 12
39.5% KP
24,015
19.5% share
11,458g
211 CS · 7.3/m
sant#0803
Xayah · ADC
15 / 5 / 11
68.4% KP
38,411
31.2% share
19,100g
231 CS · 8/m
Maxterium#105
Nautilus · Support
4 / 3 / 25
76.3% KP
11,331
9.2% share
10,889g
40 CS · 1.4/m
Red side
DefeatEST Bwipo#1810
Nasus · Top
4 / 7 / 8
54.5% KP
22,189
28.1% share
12,341g
222 CS · 7.7/m
Kevin D Bruyne#Drake
Bel'Veth · Jungle
6 / 7 / 2
36.4% KP
11,478
14.5% share
13,310g
197 CS · 6.8/m
QUINDINHO#QNDM
Katarina · Mid
10 / 8 / 4
63.6% KP
24,625
31.2% share
13,744g
173 CS · 6/m
clairo#kauri
Syndra · ADC
1 / 8 / 3
18.2% KP
12,174
15.4% share
10,027g
219 CS · 7.6/m
deantabbercolde#dpr
Nami · Support
1 / 8 / 11
54.5% KP
8,425
10.7% share
7,833g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
