Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 29 days ago
15 / 4 / 3
K / D / A
47.4%
Kill participation
1,005
Damage / min
15,476g
543.3 gold / min
15
7 placed · 0 cleared
218
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTepeu#TPU
Ornn · Top
2 / 6 / 7
34.6% KP
16,363
15.3% share
8,358g
147 CS · 5.2/m
swin#omago
Sett · Jungle
6 / 9 / 3
34.6% KP
16,967
15.9% share
11,561g
173 CS · 6.1/m
Punmkie#Sleep
Zoe · Mid
6 / 9 / 6
46.2% KP
33,839
31.7% share
12,193g
187 CS · 6.6/m
Humi#iwnl
Aphelios · ADC
6 / 8 / 5
42.3% KP
16,120
15.1% share
16,365g
279 CS · 9.8/m
PETRUS#OWO
Swain · Support
6 / 6 / 11
65.4% KP
23,375
21.9% share
10,666g
65 CS · 2.3/m
Red side
Victorysaber#flaw
Gwen · Top
4 / 6 / 4
21.1% KP
23,004
17.7% share
12,634g
210 CS · 7.4/m
虎牙丶北境CC#111
Qiyana · Jungle
13 / 5 / 9
57.9% KP
40,593
31.2% share
16,111g
194 CS · 6.8/m
GOOD GAME GG XD#0404
Locke · Mid
15 / 4 / 3
47.4% KP
28,625
22% share
15,476g
218 CS · 7.7/m
why are u there#faide
Vayne · ADC
6 / 7 / 6
31.6% KP
26,740
20.6% share
14,517g
255 CS · 9/m
KombatBR01#xamp
Seraphine · Support
0 / 4 / 21
55.3% KP
10,967
8.4% share
10,339g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
