Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 29 days ago
18 / 4 / 11
K / D / A
74.4%
Kill participation
1,297.9
Damage / min
18,794g
536.2 gold / min
28
13 placed · 2 cleared
261
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShaQuinn#shaqs
Quinn · Top
4 / 5 / 6
40% KP
30,305
20.1% share
14,790g
316 CS · 9/m
juny#misa
Ambessa · Jungle
9 / 5 / 8
68% KP
36,516
24.2% share
16,103g
250 CS · 7.1/m
seixon o tal#Chovy
Syndra · Mid
3 / 9 / 4
28% KP
21,564
14.3% share
12,951g
276 CS · 7.9/m
Meito#GHUL
Karthus · ADC
9 / 10 / 8
68% KP
57,106
37.9% share
17,712g
323 CS · 9.2/m
cugozadinho1#ziddy
Alistar · Support
0 / 10 / 14
56% KP
5,119
3.4% share
8,487g
28 CS · 0.8/m
Red side
VictoryHomem do estudo#study
Sion · Top
5 / 3 / 10
38.5% KP
22,516
15.9% share
13,845g
229 CS · 6.5/m
L1NK#5000
Jayce · Jungle
7 / 6 / 10
43.6% KP
35,079
24.8% share
17,387g
238 CS · 6.8/m
GOOD GAME GG XD#0404
Sylas · Mid
18 / 4 / 11
74.4% KP
45,491
32.2% share
18,794g
261 CS · 7.4/m
Fef4s#Aolic
Tristana · ADC
7 / 6 / 8
38.5% KP
18,126
12.8% share
15,948g
253 CS · 7.2/m
nicklink#12345
Jax · Support
2 / 6 / 18
51.3% KP
20,271
14.3% share
11,213g
61 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
