Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 28 days ago
2 / 8 / 9
K / D / A
42.3%
Kill participation
859.2
Damage / min
10,315g
372.2 gold / min
13
8 placed · 1 cleared
216
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywill#229
Renekton · Top
10 / 8 / 6
45.7% KP
37,400
29.8% share
13,564g
203 CS · 7.3/m
November 26th#livia
Evelynn · Jungle
9 / 3 / 7
45.7% KP
18,216
14.5% share
13,249g
172 CS · 6.2/m
ISTAYNOIDED#GABI
Zed · Mid
10 / 6 / 3
37.1% KP
34,686
27.7% share
14,581g
218 CS · 7.9/m
xyu3#0307
Yunara · ADC
6 / 4 / 4
28.6% KP
27,495
21.9% share
15,695g
280 CS · 10.1/m
konseki#knsk
Tahm Kench · Support
0 / 5 / 12
34.3% KP
7,628
6.1% share
8,512g
27 CS · 1/m
Red side
DefeatNight by Night#BR1
Ryze · Top
4 / 12 / 4
30.8% KP
22,108
21.4% share
10,060g
207 CS · 7.5/m
W一W一W一W一W一W一W一W一#W一W一W
Talon · Jungle
14 / 3 / 6
76.9% KP
28,521
27.6% share
16,039g
220 CS · 7.9/m
GOOD GAME GG XD#0404
Akali · Mid
2 / 8 / 9
42.3% KP
23,813
23.1% share
10,315g
216 CS · 7.8/m
Renato Gaúcho#555
Kai'Sa · ADC
6 / 7 / 6
46.2% KP
22,218
21.5% share
13,045g
225 CS · 8.1/m
murilao2#0002
Nautilus · Support
0 / 5 / 11
42.3% KP
6,564
6.4% share
6,868g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
