Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 27 days ago
10 / 5 / 4
K / D / A
48.3%
Kill participation
1,130.6
Damage / min
15,560g
493.4 gold / min
18
10 placed · 1 cleared
291
9.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChosen#CHS
Malphite · Top
4 / 4 / 14
62.1% KP
24,198
18.4% share
10,677g
148 CS · 4.7/m
Bufão Demoniaco#tilta
Shaco · Jungle
7 / 3 / 11
62.1% KP
29,658
22.6% share
13,300g
219 CS · 6.9/m
GOOD GAME GG XD#0404
Tristana · Mid
10 / 5 / 4
48.3% KP
35,652
27.1% share
15,560g
291 CS · 9.2/m
too sharp 4u#r10
Ezreal · ADC
5 / 12 / 5
34.5% KP
26,773
20.4% share
14,865g
289 CS · 9.2/m
misa#sona
Sona · Support
3 / 10 / 17
69% KP
15,155
11.5% share
9,408g
27 CS · 0.9/m
Red side
VictoryLittle Unluck#charl
Zaahen · Top
7 / 8 / 5
35.3% KP
28,444
25.5% share
14,542g
235 CS · 7.5/m
juny#misa
Naafiri · Jungle
9 / 3 / 5
41.2% KP
22,958
20.6% share
15,254g
245 CS · 7.8/m
Kina#00021
LeBlanc · Mid
6 / 8 / 4
29.4% KP
22,452
20.2% share
11,611g
190 CS · 6/m
spicy banana#222
Kalista · ADC
9 / 5 / 10
55.9% KP
24,236
21.8% share
18,795g
306 CS · 9.7/m
murilao2#0002
Neeko · Support
3 / 5 / 14
50% KP
13,285
11.9% share
10,391g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
