Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 24 days ago
13 / 6 / 2
K / D / A
62.5%
Kill participation
1,589.8
Damage / min
14,789g
589.6 gold / min
14
8 placed · 3 cleared
204
8.1 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFilipoppy#Poppy
Poppy · Top
2 / 8 / 3
12.8% KP
15,101
13.3% share
7,867g
141 CS · 5.6/m
Kevin D Bruyne#Drake
Qiyana · Jungle
6 / 4 / 11
43.6% KP
21,165
18.6% share
13,069g
194 CS · 7.7/m
Dazai Ryuu#Klein
Aurora · Mid
7 / 6 / 5
30.8% KP
23,650
20.8% share
10,461g
210 CS · 8.4/m
Yahallo#2610
Kalista · ADC
21 / 4 / 5
66.7% KP
47,832
42.1% share
15,955g
230 CS · 9.2/m
cristal#relly
Renata Glasc · Support
3 / 2 / 28
79.5% KP
5,907
5.2% share
10,385g
29 CS · 1.2/m
Red side
DefeatRei Do Retorno#AURA
Garen · Top
4 / 4 / 4
33.3% KP
16,081
16.9% share
10,920g
237 CS · 9.4/m
Pink Matter#1009
Gragas · Jungle
3 / 2 / 9
50% KP
14,290
15% share
9,864g
178 CS · 7.1/m
GOOD GAME GG XD#0404
Lucian · Mid
13 / 6 / 2
62.5% KP
39,878
42% share
14,789g
204 CS · 8.1/m
Brance#Branc
Caitlyn · ADC
3 / 18 / 3
25% KP
17,001
17.9% share
9,217g
168 CS · 6.7/m
Ricardo#058
Blitzcrank · Support
1 / 9 / 12
54.2% KP
7,747
8.2% share
6,947g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
