Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 18 days ago
4 / 5 / 13
K / D / A
51.5%
Kill participation
767
Damage / min
12,818g
411.5 gold / min
18
9 placed · 1 cleared
239
7.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEspargues#br1
Yone · Top
7 / 6 / 6
43.3% KP
26,959
27.7% share
13,999g
287 CS · 9.2/m
Kevin D Bruyne#Drake
Qiyana · Jungle
8 / 7 / 6
46.7% KP
18,646
19.1% share
16,258g
258 CS · 8.3/m
Tutsz#1612
LeBlanc · Mid
5 / 5 / 9
46.7% KP
23,362
24% share
13,083g
214 CS · 6.9/m
rhyyzin#br1
Kai'Sa · ADC
10 / 7 / 7
56.7% KP
21,353
21.9% share
16,648g
263 CS · 8.4/m
sant#0803
Nautilus · Support
0 / 8 / 14
46.7% KP
7,116
7.3% share
8,403g
21 CS · 0.7/m
Red side
VictoryiMaaasTeR#br1
Azir · Top
2 / 6 / 9
33.3% KP
16,997
16.4% share
11,182g
223 CS · 7.2/m
Guizzy#One
Lee Sin · Jungle
14 / 6 / 12
78.8% KP
24,712
23.9% share
15,653g
155 CS · 5/m
GOOD GAME GG XD#0404
Vex · Mid
4 / 5 / 13
51.5% KP
23,891
23.1% share
12,818g
239 CS · 7.7/m
Kojima#ゲツヨウビ
Jinx · ADC
11 / 5 / 10
63.6% KP
29,068
28.1% share
20,605g
318 CS · 10.2/m
uuyir#riyuu
Sona · Support
2 / 8 / 23
75.8% KP
8,841
8.5% share
11,048g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
