Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 17 days ago
5 / 5 / 9
K / D / A
42.4%
Kill participation
771.6
Damage / min
10,684g
464.9 gold / min
24
5 placed · 5 cleared
186
8.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryErling Haaland#Makes
Mordekaiser · Top
7 / 5 / 2
27.3% KP
24,125
27.1% share
10,820g
184 CS · 8/m
Patton#demon
Master Yi · Jungle
11 / 2 / 5
48.5% KP
18,275
20.5% share
14,083g
218 CS · 9.5/m
GOOD GAME GG XD#0404
Sylas · Mid
5 / 5 / 9
42.4% KP
17,735
19.9% share
10,684g
186 CS · 8.1/m
Ademola Lookman#AAA
Lucian · ADC
6 / 6 / 7
39.4% KP
17,230
19.4% share
11,267g
194 CS · 8.4/m
scuro#blox
Poppy · Support
4 / 3 / 16
60.6% KP
11,593
13% share
9,209g
36 CS · 1.6/m
Red side
DefeatYahallo#2610
K'Sante · Top
3 / 5 / 4
33.3% KP
19,762
25.9% share
8,643g
172 CS · 7.5/m
juny#misa
Evelynn · Jungle
5 / 5 / 3
38.1% KP
12,807
16.8% share
9,492g
157 CS · 6.8/m
Espargues#br1
Locke · Mid
6 / 8 / 1
33.3% KP
18,401
24.2% share
8,811g
163 CS · 7.1/m
TwitchTV Zeyfrom#King
Kai'Sa · ADC
6 / 6 / 1
33.3% KP
13,918
18.3% share
10,882g
165 CS · 7.2/m
PNG Caca#paiN
Camille · Support
1 / 9 / 8
42.9% KP
11,270
14.8% share
6,815g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
